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3 Pokémon Titles That Were Denied the Appreciation They Earned

In the wake of a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the monster collecting franchise stands as one of the most mainstream gaming titles around. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing pandemonium around trading card values guarantees near-daily Pokémon news stories. You'd be difficult to find a Pokémon game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral every year.

Yet in spite of that pervasiveness and fame, some Pokémon games that remain overlooked. These are games that failed to receive their fair shake, or were buried by the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto new mediums. They're often also Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a companion. Admittedly, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to observe your critters as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a live stream dedicated to running the game continuously. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


Given dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

The writer

Robert Dennis

Elena is a seasoned business strategist with over 15 years of experience helping companies scale and innovate.

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